Project Introduction

You've been the bullet hell. Now get ready to command the bullet hell!

In a world threatened by an evil mega-corporation’s private robot army, the last bastion of hope for mankind is a bunch of armed lunatics who signed up for a mercenary job. And who would be a better leader than a disposable clone with an unpredictable set of very special traits? Welcome to your new assignment, Commander.

Take the battle to the enemy and build your underfunded, over-ambitious outfit into the apocalyptic war machine that rids the world of evil.With all chances stacked against your mercenary operation, this isn’t about glory. This is about the loot!


Play the genetic lottery!
Every Commander is created from a set of individual traits. Can you lead your squad to victory with a colorblind, megalomaniac Infiltrator? Or take on the enemy alone with a deaf, greedy One-Man Army? How about a nostalgic, vampiric Berserker? Each combination of traits yields a unique run with its own set of challenges, mechanics, and surprising synergies.


Build your killer squad!
Assemble your team of mercenaries from a roster of vigorous fighters. Each Merc totes their own arsenal and behavior. Discover their synergies, and rain devastation upon your enemies. Exterminate hordes of hostile troops to upgrade your Mercs and equip the right gear to improve your squad’s combat capacity. Each Merc and Gear item comes with individual skill trees and powerful synergies. Combine them smartly and watch the mayhem unfold.


Grab the loot!
Navigate the procedurally generated map in each operation and capture different objectives to call in reinforcements or sack valuable loot. Hurry up, the clock is ticking. Each minute wasted on the battlefield is punished with more and stronger enemies.


Extract or die!
Call in your extraction point and defend it to make it out alive. Or risk facing a dangerous final boss. You might defeat it, but chances are, you will be K.I.A. and lose your loot. It’s all or nothing!


Build your Bunker HQ!
Invest your loot to hire new Mercs, research new Gear, unlock powerful upgrades, or access advanced features like configuring your own Commanders.


No run is the same!
Focus on movement, or direct your squad with tactical abilities, or actively fight in the battle – each Commander can offer a completely different play style. Experiment and find your optimal Gear-and-Merc combinations. With every map also being generated differently, no run will ever be the same – unless you want it to be.

About Developer

Wolpertinger Games was founded in 2009 by Sebastian Bender and Remote Control Productions. Starting as a student team turned professional game development studio, we aim to create seriously fun games and continue doing so to this day.

We are based in Munich, Germany - the capital of Bavaria - and are proud of our diverse, multi-cultural team from all across Europe. You may find us sometimes outside of our local realm, potentially in Lederhos’n or with a stein of beer, a Brez’n and some Weißwurst.

Our studio is named after the Wolpertinger, a small Bavarian creature, which consists of many different distinct parts of local animals. It is a sought-after hunting trophy, often displayed at Bavarian pubs. Rumors say, you can only find it at night when you’re drunk, because it is otherwise too shy to reveal itself to you. Like the Wolpertinger, our team and games are more than the sum of its parts - a unique and fun creation as the result of many different influences.

Only you can enjoy us and our games also without being drunk.

We are currently on a quest to turn away from work-for-hire and create our own games, for our players. We have built a lot of experience and technology over the years of working together as a team. And we're trying to bring that now to the market as an indie studio.