Project Introduction

In ShantyTown you decide where objects need to go to please your aesthetic organization and based on what adjacency bonuses will earn you points. Every object has unique placement requirements, and can earn or lose additional points by being nearby other specific objects. After filling a threshold of points, you'll get the option to pick from 3 packs of objects ranging from house blocks, electric signs, shop fronts, to plants, trash, rooftop accessories and more.

Each map has 3 objectives to complete, and once completed, the progress you've made will unlock new objects, packs and visuals as well as new maps to play on (unlocks not implemented yet).

There are no time pressures, and the game aims to create a relaxing feel of organization and contempt while creating a hectic and dense urban diorama.
Enjoy!

About Developer

I'm a self-taught solo developer behind the positively reviewed Kainga: Seeds of Civilization. As my debut title, I did all the animation, design, art, programming, UI, systems creation and more. The game features unique architecture from cultures from around the world and from the 70+ countries I've visited and 8 I've lived in. I'm a German citizen born in the USA and now living in Berlin with a passion for creating innovative and interesting videogames for people to lose themselves in.