Project Introduction
In ShantyTown you decide where objects need to go to please your aesthetic organization and based on what adjacency bonuses will earn you points. Every object has unique placement requirements, and can earn or lose additional points by being nearby other specific objects. After filling a threshold of points, you'll get the option to pick from 3 packs of objects ranging from house blocks, electric signs, shop fronts, to plants, trash, rooftop accessories and more.Each map has 3 objectives to complete, and once completed, the progress you've made will unlock new objects, packs and visuals as well as new maps to play on (unlocks not implemented yet).
There are no time pressures, and the game aims to create a relaxing feel of organization and contempt while creating a hectic and dense urban diorama.
Enjoy!