Project Introduction

Story:
After the strange disappearance of Mori‘s sister at the hands of an evil spirit, she relies on the Japanese belief of folding 1000 origami cranes to make a wish: Having her sister back. Thus, the 1000th origami comes to life with the purpose of supporting Mori on the journey to her little sister. Throughout their travels in the Japanese spirit realm, many mysteries about Mori‘s past and the connection to her origami companion are uncovered.

Controls:
Mori and the origami are controlled simultaneously, each with a corresponding half of the controller. This directly reflects their growing bond and teamwork.

Teamwork-Gameplay:
The gameplay focuses on puzzle solving through teamwork. The individual strengths and abilities of Mori and the origami need to be combined in order to progress through the game.

Origami Forms:
New origami forms are unlocked throughout the course of the game by obtaining a folding instruction scroll. Mori can refold the origami into each obtained form at any point to aid in puzzle solving. Every origami form has a unique variety of differing abilities, strengths and weaknesses. Combined with Mori’s fine motor skills and clever umbrella usage, the two of them can conquer any obstacle in their way.

Gameworld:
The game takes inspiration from Japanese legends. Set in the spirit realm, Mori and the origami meet various yokai along the way who are based on real creatures of the Japanese mythology. Their light hearted dialogues and unique personalities offer a charming and immersive gameworld.

Look:
Morigami offers an eye catching and aestetically pleasing low poly style environment. The colors, outlines and textures are inspired by traditional Japanese woodblock prints.

About Developer

We are Johann and Marlien, students at FH Hagenberg in Upper Austria, currently in the last semester of our master's degree Digital Arts. Morigami is our master's project, which we are continuing to work on after graduation. While Johann is from Salzburg, Austria, Marlien is from Germany and lived in North Rhine-Westphalia until we started our studies in 2018 together in Hagenberg. From then on out, we started with smaller game projects, finally ending up at Morigami - our first title we plan on releasing.