Project Introduction

Honey Bunny is a third person action platformer, styled to look like Playstation 1 and Dreamcast era games. All the levels take place within a different casino, each with their own theme and gimmicks. Honey Bunny can use her ears to pull herself across gaps, attack enemies and grab items and enemy projectiles, which she can throw back at them. Each casino has a signature dessert and cocktail. Deserts restore health and cocktails give temporary invincibility as well as getting Honey bunny drunk and blurring her vision.

About Developer

This game was started by my wife and I when we were attending VanArts in our last term. We moved from the San Francisco Bay Area to Vancouver for the school. I was taking the Game Design program and my wife was taking the animation program. Our team consists of other classmates we befriended at VanArts. We are:

Nico Harriman (San Francisco Bay Area): Programmer, Modeler, Game design, VFX, modular textures
Rebecca Harriman (San Francisco Bay Area): Animator, character textures, modeler, Concept art
Teah Dreaver (Saskatoon, Saskatchewan): UI Artist, Concept art
Mizuki Urashima (Vancouver, British Columbia): 3d modeler, Animator
James Wei (Vancouver, British Columbia): 3d Modeler
Eric Biernacki (Texas USA): Composer