Project Introduction

The game is fairly straightforward. You control a small bot flying around fractal worlds. The closer you are to the terrain, the more points you get which eventually unlock new bots and new fractals. (I am also toying with the idea of having collectables in the game as well). What the game tries to do is put the player in a sense of zen and alongside some relaxing music and the visuals of the game, that can be achieved.

About Developer

I am a computer science student from Toronto Metropolitan University currently finishing my final semester at school. I am quite fascinated by fractals and graphics in general, but sadly have seen a game that actually captures the experience of discovering new fractals. The aim of fractal glide is to do exactly that. I have to admit, this is my first game so I am not as connected as I want to be to the Canadian indie game scene, but I am hoping that this changes in the future.

In short, I love gaming and I love fractals so I'm combining the two :)