Project Introduction

SATISFY YOUR THIRST FOR VIOLENCE!
Throw-down wave after wave of the money-abducting invaders with a loadout of weapons including the Bubble Sub-machine Gun and Bottle Rocket Launcher. Choose your favourite beverage and SHOOT WATER GUNS LOADED WITH IT.

SHAKE AND THROW EXPLODING CANS. FLY WITH A SODA-POWERED JETPACK! HIT THEM WITH THE WHOLE VENDING MACHINE! Equip accessories like Co2 Boost Boots or the Wrapper Cape to fit your playstyle and help you take on the apocalypse in over 25 levels and 3 unique areas.

WHEN LIFE GIVES YOU LEMONS, YOU TURN THEM INTO WEAPONS!



BECOME THE COLA MAN
Jiggle, slosh and clink with realistic animations and effects as you move and shoot. Pepsi Man wished he was this cool.
PLAY WITH SODA
Shoot and blast your way through a vibrant campaign with tons of carbonated themes
SMOOTH CONTROLS
Tight and responsive controls for a sweet experience. Plays great with a controller, and includes rumble!
WRAPPING SCREENS
Intense gameplay and challenges that has you and enemies in a continuous loop
SODAFIED SPIRITUAL SUCCESSOR
Captain Soda is inspired by Super Crate Box, but succeeds it by offering a campaign mode, upgraded visuals, new enemies, levels, mechanics, customizable weapon loadouts and expands on the screen-wrapping mechanic for an even more intense and skill-based gameplay.
A POPPIN' SOUNDTRACK!
Arcade Orchestral synth jams composed by Aleix Ramon.

About Developer

Ray Flower Games is an indie game studio founded by Cole Beernaerts In 2022 that focuses on creating games where the passion for them is shared between the players and developers.

Cole has been apart of the indie games scene since moving to Vancouver in 2015 to study game design at the Art Institute of Vancouver; and participates at events such as in-person game jams, monthly meetups, pitching competitions. Through these local events he conducts playtesting on the games he's working on and makes lasting connections with other indies and people both in and out of the industry.

Cole started development on his first commercial project in November 2020 titled 'Captain Soda', a satisfying arcade shooter-platformer; where originally it was meant to gain experience and mentorship, he has since established Ray Flower Games to pursue his passion for creating compelling interactive experiences.