andriy1

Project Introduction

Ease of Rail Building 🚧

Forget about the hassle of creating a complex railroad. Move your cursor like a painter moves a brush, and the game will figure out where to place T-junctions, bridges, or curved rails.

Trains behave like in real life 🚂

Build a depot to create new trains and return them to the depot whenever you need to add/remove carriages. Trains do not magically turn around after delivering goods — you'll need to build a turnaround loop. Trains also react to other trains — if something blocks the way, they will stop.

Automation 🚦

Trains do not navigate from station to station on their own. You must control their speed and manage rail junctions. You can do this manually, but automation will eventually become necessary. Various rail signals will assist you. Here are a few specific examples:

- Signpost directing trains carrying wheat to turn left
- Stop sign that stops any train if another train occupies a specific spot
- Traffic light connected to the station that allows only yellow trains to deliver goods

Feel free to experiment and come up with your solutions — the game encourages creativity and does not penalize you for rebuilding railroads or infrastructure.

Game economy 📉

You start on a sparsely populated island. Build stations to create industrial zones and villages. Initially, villages have basic needs (any food + wood). Fulfill these needs, and the villages will grow into small towns with more demands, prompting you to expand your industrial zones and rail network.

Trains consume fuel, so you must build fuel stations. Fuel costs money, requiring you to plan efficient train routes. However, if you prefer not to worry about optimization, you can turn off the fuel cost.

The game world and resource distribution are randomly generated, providing a fresh experience with each new run. A supply-and-demand system regulates prices on the island as you progress, ensuring a balanced and challenging gameplay experience.

About Developer

I am Andriy - an experienced indie developer, a self-proclaimed star of Ukrainian gamedev scene. My young team consists of: Vitaliy (3D artist), Danylo (composer), Serhii (sound designer).