Project Introduction
Since this is a clicker, you have to click on the slimes. But still, at some point the thought crossed my mind that only clicking is a bit boring. Therefore, it was decided to add timelines (a set of 5 levels) and a unique weapon for each timeline. In the first timeline, it is a katana and a cannon. In the second, it's an electric mace and a powerful bow.The balance of the game is designed in such a way that it is necessary to build a strategy for passing the levels - where there are many enemies with a small amount of health - it is almost impossible to do without a katana. There is a powerful cannon for large enemies and bosses.
There is a small grind in the game - it will be difficult to defeat the boss of the final level without repeating 1 or 2 levels. For winning a level, you can play a mini-game and double your winnings. So you can collect coins for the necessary improvements quite quickly.
There are many different slimes with different mechanics and skins, with references (super meat boy, The Amazing World of Gumball, JoJo's Bizarre Adventure, Pedro raccoon meme, Doctor Who, My Neighbor Totoro). I think this is a cool feature of the game, which gives the game a certain freshness. I try to add as many unique slimes as possible to each level. Just changing the color feels like a bit of a cheat.
About Developer
I'm from Kyiv, I'm 24, I've been making games for 9 years. The first projects were for mobile platforms and collected up to 50 downloads. Every project was a challenge, there were no easy ones, something always went wrong. I like to make games, since childhood I understood that I would create them. I didn't like doing projects at work because I didn't see any point in them. I decided to focus on indie, I see the maximum sense in this.I am making the game primarily in Ukrainian. I get great support from the Ukrainian community on Twitter and at the Ukrainian Games Fest. Next, I want to continue making games with an emphasis on Ukrainian culture, I have ideas for the next projects.