Dmytro Denys

Project Introduction

During the gameplay user explore different shapes and how they can be tessellated by creating new patterns from cards with shapes.


Gameplay forming by 3 mechanics:
1. Choose cards (what cards are hidden/visible)
2. Rotating card aroud it center (on fixed angle)
3. Blending

ROTATING
You can rotate cards in way that card borders fit it initial position: Square card can be rotated 4 times, hexagons 6 times, octagons 8 times.

First two mechanics is directly controlled by user. On the result of third mechanic a user influence by making decision with first two mechanics.

BLENDING
XOR-blending is core mechanic, it allow by combining two shapes make new one, and then repeat it with each added shape.


XOR (Exclusive or) is:
1 + 1 = 0
0 + 1 = 1
1 + 0 = 1
0 + 0 = 0

for shape is:

COLOR + COLOR = TRANSPARENCY
TRANSPARENCY + COLOR = COLOR
COLOR + TRANSPARENCY = COLOR
TRANSPARENCY + TRANSPARENCY = TRANSPARENCY

About Developer

I'm solo indie developer based in Odesa, Ukraine.
Have 10+ years expirience in making entertainment mobile apps.
After start of fullscale war I made decision working on my own unique games, as I long ago wanted.

Music and SFX were made on my order by composer Ilya Gogolev, currently from Kyiv.
As children, we studied together at school in Luhansk.