Content Warnings
Можливі джампскейриProject Introduction
You find yourself in a subway after it has closed. The lights start going out, and you hear a terrifying scream deep in the tunnel. Your task is to make it to the surface alive. You will need your full attention and more because you quickly realize you are trapped in a spatial loop.The game is inspired by the mechanics of "The Exit 8" and its successors. The concept of a spatial loop with anomalies blends perfectly with the horror game genre. Combining attention-driven gameplay with horror creates an explosive mix.
Metrophobia is created in the best traditions of this now-viral genre (horror with anomalies) and pushes its boundaries.
The demo version of the game features only one spatial loop (a subway tunnel) out of the three planned, but that’s enough to give you a full experience. The demo also includes two modes that significantly impact the gameplay, and they can even be combined:
- The first is a VHS filter that transforms the visuals into a true analog horror experience.
- The second is a Dark Mode, which makes the game scarier. This mode was added based on feedback from testers—some found it too scary to play in the dark, while others felt it wasn't scary enough with the lights on. So, I decided to let players choose how they want to experience the demo.
This is my first foray into the horror genre. I highly recommend trying the demo for yourself. Thank you for your attention to my project!
About Developer
I am a solo developer originally from Zaporizhzhia. Six months before the full-scale war, I moved to Kremenchuk. On January 1, 2024, I quit the company where I had worked as a web developer for almost 8 years and decided to pursue indie development for Steam. I've been in game development my entire life and have several releases, both solo and in teams, starting with games for social networks and the mobile market, and finishing with titles on Steam.Previously, I participated in IndieCup Ukraine 2022 with my game "Timeloop: Sink Again Beach" and made it into 3 out of 4 nominations, although I didn’t win any. Over the next 1.5 years, I started several new projects (a fortune-teller simulator, a music tycoon with procedural music generation, two city-builders), but none made it to release.
Currently, I’m working on the game "I Want to Believe", about UFOs in a mountain town in the eastern US. At the same time, I’ve started a side project, "Metrophobia", a horror game with anomalies. Both games are available on Steam and have demo versions.