Oleksandr Novikov

Project Introduction

Background

Now is the distant future... Controlled by advanced and experimental artificial intelligence, the ship was caught in an electromagnetic storm, as a result of which the interstellar navigator was damaged. In order to find the way back “home,” the only hope left is to make periodic interstellar jumps, guided by the stars. But, as you might expect, the vast space is full of unknown dangers... Good luck!



What to expect from the game
Construct a spaceship:
-Dozens of parts and modules for constructing the spaceship
-Spaceship designer, between levels
Fight with enemies:
-Different types of damage and resistance to them
-Different accumulated statuses when receiving damage that have consequences
-Various types of guns of different calibers for increased firepower. Ability to customize ammunition to suit the situation.
-Hordes of different enemies with different sets of random modifications
-Battle with enemies that may turn out to be the same spaceships as you

Move:
Based on real physics, based on the center of mass, torque and thrust
Each fragment has its own mass, on the basis of which the center of mass is also calculated
Next, based on the location and power of the engines, the thrust in one direction or another, acceleration (rotation/motion), is calculated, therefore not only the power, but also the location of the engines affects maneuverability

And:

-Ability to flexibly adjust the difficulty level at the beginning

About Developer

Good afternoon, my name is Sasha. My main profession is a Java Software Engineer, which I have been working on for more than 12 years.

Ever since I was a kid, I loved video games and was always interested in how to make them. Actually, during the war, he found a hobby for himself in his free time.