Project Introduction

Dynamic mobile strategy in the style of Tower Defense, where you have to think a lot because of the tension and tactility of the gameplay.

Basic game mechanics:
You have a building with a capacity of ten warriors. The enemy has the same building. You can send your warriors to attack the enemy building. For each warrior who reaches the building, the enemy will lose his warrior in the building. You will win if there are no warriors left in the enemy building.

You can:
- Conquer neutral buildings
- Upgrade your buildings by increasing the capacity, growth rate of warriors and building defence
- Set up rally points that automatically send warriors from one building to another

Additionally:
- Six types of upgrades that give you a permanent advantage in the game
- Four spells with twelve upgrades that give you a temporary advantage in the game
- A hero who sharply influences the course of the battle. Has powerful characteristics and abilities available for improvement.

Fight various opponents in thirty five game locations with twelve difficulty levels. Let the strongest win!

About Developer

Andriy Yurovskyy
TEAM LEAD, UNITY DEVELOPER
More than 15 years in IT, more than 10 years in management, 8 years of development experience. Strong mathematical thinking, focus on results, fanatical dedication to the project.

Sergiy Mirza
BACKEND DEVELOPER
A talented creative person with an extraordinary sense of humour. An experienced developer who finds an original, but at the same time, structured way in solving the assigned tasks.

Andrew Belkin
UI/UX
An interesting character with a deep vision of perspective. Perfectly implements text user stories into friendly game interface.