Avreliy Marcus

Project Introduction

-In addition to regular weapons, the player is later given an Olympic rifle, reminds of the weapon from The Fifth Element, with 3 to 6 types of attacks and 27 upgrades to customize.
-The main character's suit has 18 upgrades
-Secondary weapons have 20 more upgrades
-Enemies do not adapt to the player's development, which makes upgrading weapons a very pleasant experience.
-The main idea is smart enemies, they are like “ walnuts”, they need to be “peeled” by removing layers of armor, depending on the state and type of enemy - it can be covered with different shields, which will make some of the player's weapons ineffective, and some vice versa. That's why the usual pew-pew works only on the most primitive enemies.
-The game allows you to take control of enemies and even produce them on the battlefield.
-RPG elements mainly consist of equipment that can be found on quests that affect individual player parameters. so you can collect a whole set for regeneration, a sniper set, and others.
The game supports cooperative split-screen mode (also with Remote Play Together). It's much easier, but the loot will need to be divided in half.
-The construction mode gives you freedom of action over a large area, allows you to generate certain game resources, energy capsules, first aid kits, data blocks (the main game currency). Now the mode is perceived as independent, but at the end of the available storyline it becomes a complement to the main storyline, and will deepen this integration.

About Developer

There are three of us. No office. The main focus of development is player feedback. The work is so focused and intense that all events in the industry just fly by.