You can imagine School of Magic as the child of Diablo 2 and Slay the Spire. The leveling system is similar to the deck buildings found in Slay the Spire, while the combat and exploration are taken from Diablo 2, meaning the combat does not require any dexterity. The Meta game is more akin to the deckbuilding of Magic the Gathering, this replaces the usual class structure of roguelikes. The deck you build before the game represents the pool if cards you can find during a run. The game takes place in the School of Magic a place only existing in the magic realm. One morning you get teleported into the school and once you are their you try to find out why you ended up there and how you can get out. But the librarian isn't really helpful and always forces to to take exams before he gives you any additional information.
About Developer
My name is Nikolas Crisci and I am a Solodev form Würzburg Germany. I am working on School of Magic in part-time (1 day a week) the rest of the week I am working with Gentle Troll another indie studio from Würzburg. I am also active in helping out to organize the Würzburg and sometimes Nürnberg Indie outposts (a local meetup for game devs) and I am also helping to organize the Franken game jam.
"School of Magic" is the game I envisioned Diablo 2 to be. It offers both the exploration and combat of Diablo 2 and the strategic depth of Slay the Spire. Envision a blend of hack-and-slash, deck-building, and roguelike elements resulting in a unique skill tree for each run.
Tags
PC
Pre-alpha Alpha Beta Ready for release Vertical slice Early Access