Project Introduction

THE RTS…
Rogue Command is first and foremost a classic RTS game. Control your units, build your base, harvest resources, explore the map, defend positions and come up with a plan of attack.But instead of learning your build orders by heart, everytime you start a run you are faced with a new challenge to come up with a build.

…ROGUELIKE
After each battle, you choose from blueprint cards, adding new buildings to your tech tree. Unit factories, defensive turrets, healing spires or powerful super weapons - each choice shapes your build. Acquire powerful single use Drops that can shift the tides of battle. Add upgrades to your blueprints to broaden their abilities and enable powerful and surprising combos.

WORLDS OF POSSIBILITIES
Lure the enemy into fog that slows them to a crawl or stun them by blowing up static bushes. Surprise the enemy by attacking in the shroud of a sandstorm or wait for a rainstorm to tackle powerful enemies reliant on burning damage. Discover chests with power-ups. Dig up hidden artifacts to boost your research. Uncover ruins with hidden technologies that might be the key to victory… or full of unwanted surprises.

ASCEND BEYOND
Keep discovering new builds by unlocking new units, buildings and modificators.The game will keep you challenged. A first win is only the start.
Keep pushing through unlocked difficulty iterations to make your way to the final challenge.

About Developer

Feneq is a 2 person team from near Frankfurt Germany and this is our first game. We have been working in mobile before this endeavor, so we have experience shipping things, but this time we are doing it all on our own. Martin was one of the founders of the successful German mobile games studio Lotum, where he met Mario more than a decade ago. In early 2019 they decided it was time to try something new and started a new company together. After trying out some ideas and prototypes for a while in the summer of 2019, under the influence of a severe Slay the Spire addiction and the announcement of the Command & Conquer remasters, Martin came up with the idea for what would turn into Rogue Command.