Project Introduction

ZERO Sievert tasks players to scavenge equipment across multiple areas, all set in an atmospheric fictitious post-apocalyptic Eastern Europe setting and brought to life in evocative pixel art. The base of operations, the bunker ZERO Sievert, is filled with traders, modding stations, and areas for players to make their own, providing progression across a variety of excursions into the wild.

Across the five biomes of the game, players will initially be armed with little more than a gun and a bottle of water, after which point it’s up to them to recover items, take out bandits, and survive each extraction. The procedurally generated maps of ZERO Sievert make every journey different, with ever-changing hiding spots, loot locations, and layouts over five maps with more to come.

There are multiple questlines through the world of ZERO Sievert which can be uncovered through talking with a range of characters who will slowly unravel information and lore about the world that’s been left behind. Alongside this, there are more than 100 different items to loot which can be used to craft new items, upgrade the base, and trade.

Lastly, full weapon modification allows players to hunt in a way that suits their playstyle, with over 50 unique guns and 150 mods that can be combined to make a huge assortment of loadouts.

About Developer

CABO Studio was founded by Luca Carbonera in Italy in 2020, and ZERO Sievert is the studio's first title, which originally started as a hobby project. After reaching its Kickstarter goal back in December 2021, British publisher Modern Wolf signed on to publish the game not long afterwards.