Content Warnings

We have simple sketch comedy content, in my opinion we don't have anything that will upset the players.

Project Introduction

- Everything you draw appears in a procedurally generated world.
- Conquer dungeons with turn-based card combat.
- Build your ultimate deck from cards you find.
- Redraw found cards to give them new properties.
- Draw creatures and see them fighting for you.

What we try to achieve in Sketch Crawler?
Is it possible to mix drawing and gaming? Can comedic fantasy and user-generated content be mixed? Can there be a benefit to a computer game? Let's explore.

Sketch Crowler is a experimental game and we plan to experiment well with procedural generation, comedic cartoon fantasy and user-generated content. We think it can be fun.

Experimentation will keep coming. We're looking for a golden formula for a game that will come together into something friendly and holistic that will be a joy to play for years to come.

We don't know where it will take us. We believe that only by exploring the unmapped paths can we discover something new. Ideally, it's not demanding to hardware game, which will live, even without internet, just on the user's computer.

A little about the graphics of the game. The simplicity of the style of drawing in Sketch Crawler is our conscious choice. First, it is much more expressive and charismatic than realistic characters, secondly, it is much easier for players to add their own drawings in this world, they look more holistic, in a third, it is a meme graphics, and this supports the comedy of what is happening.

We chose a form of free play model with in-game purchases to give everyone a touch of the project and ensure its longevity. We are also looking for a good form of monetization. We know the difference between dark and light monetization and we are definitely on the light side. We think there should be a fair exchange between players and developers.

In our opinion, the phenomenon of beneficial games is an obvious fact. These games are games that develop the player and give him practical benefits in life. The game is not an escape from reality, but a way to discover abilities and take them into the real world. This is the kind of game we see in Sketch Crawler.

In Sketch Crawler the player practices his drawing skill. The game constantly tempts to draw. And the longer the player plays, the better he will draw. And it also develops his imagination.

Creativity will save the world, and Sketch Crawler will help with that!

About Developer

I've been doing indie development for a while now and see it as an opportunity for free creativity and experimentation. I'm looking for ways to create without being enslaved by publishers or investors.

20+ years, dedicated time to game design and gaming worlds. Tries numerous game genres. First of all known as a lead game designer, scriptwriter and worldbuilder of "S.T.A.L.K.E.R.: Shadow of Chernobyl". Also Sketch Tales, SURVARIUM, Chernobylite, Metro series etc