Project Introduction

The gameplay follows the rules of the "Minesweeper" game, but does not stop the game when a player opens a "mine", it only imposes a time penalty. Since the goal is to complete a task within a certain time (usually finding "keys"), and not just to open all the cells, it makes the game more dynamic, forcing the player to take risks, and challenges the players' quick decision-making skills.

RPG elements create progression and allow you to customize the game to your style - the player can improve both the effectiveness of certain skills and reduce the penalties for using them. In addition, with more unlocked skills and found items, the player can create "module" elements directly on the hacker board, which will give additional bonuses and effects.

One of the mechanics is also the search for "targets" and the correct use of their finances - to find higher-ranking criminal AIs, the player needs to improve their systems at the right time and choose the most "profitable" targets.

The game also has a storyline, during which the player will choose certain answers that will affect the outcome of the story.

About Developer

Hi, my name is Roman and I'm making this game in solo mode. I'm a Unity Programmer, I worked in the game industry for about 5 years. My "problem" as a programmer is that, except for the code I like to do different parts of the game (like UI, VFX and others). So, that's why you see... What you see xD
This game already had many iterations, but I like the current core mechanics and I just re-e-elly want to finally finish it.