Kevin Pedatte

Project Introduction

Two game modes :

Exploration: In a procedurally generated world, each player has 5 minutes to prepare for the final battle. Explore the world to find legendary equipment, fight against mythological golems to buy items or hunt other players to collect their items and ruin their game.
Draft: Chain the battles in intense clashes. Between rounds, each player chooses equipment. Choose your favorite way to play and be smart by choosing the synergies of your equipment to overcome other players



Four mythologies / Four deities:

Ah Puch the Mayan god of the dead.
Ra the Egyptian god of the sun, creator of the universe.
Freyja, Norse goddess of love, war and gold.
Artemis Greek goddess of the hunt.


Main features

Simple mechanics allowing accessibility to all and immediate gaming pleasure
Advanced mechanics for the most skilled.
Procedural generation of the environment and random events, so that each game is unique
More than 150 objects from different mythologies, offering a multitude of possible synergies
Many deities will help you gain the upper hand over other players
An arena mode for direct confrontations

About Developer

Hello, I'm Kevin Pedatte, an indie game developer from France.
I work in a serious game company as a game designer. And besides, I'm working on Jumalien, my first game. I work on it since 6 years, and now, I'm really close to the end.