Content Warnings

Life in a goblin camp can be dangerous! Your creatures may be injured or even killed in accidents or by violence.

Project Introduction

In Goblin Camp, you're in charge of a little encampment of goblins. If you manage your settlement successfully, it can grow from a collection of shacks and lean-tos into a bustling city of stone and brick.
You'll harness lots of different resources to build your camp, but the most important tool at your disposal will be your growing population of goblins. Each of them has their own combination of skills, traits and personality quirks, and as they do things and have experiences, they'll learn new skills and develop new abilities.

To make managing all this as easy as possible, you can easily access all the information you need about your camp at a glance in our manager interfaces. They'll show you exactly what tools and materials you have, how much food you're producing, and alert you to any trouble.

Goblin Camp takes place on procedurally generated maps, where we simulate the effects of glaciation and the kind of geography that emerges in its wake. Because each map is different, every game will be too.
The forest in Goblin Camp is more than just the trees. The game simulates how the forest grows after the glaciers recede, and it keeps on growing and evolving throughout the game. As your settlement grows, the decisions you make will have an impact on the woods around it, and eventually the whole map.
Of course, nature isn't just there for your convenience. You'll have to help your goblins survive the harsh winters and the extreme weather. Our advanced water simulation is there to create both opportunities for water engineering and the occasional spring flood, but look out for strong winds blowing fires toward your camp!

Goblin Camp is set in a world that draws inspiration from the fantasy classics we know and love, and from ancient Finnic mythology. These ancient beliefs and ways of life, almost completely forgotten even in Finland, give a unique twist to the Goblin Camp experience.
You'll have to deal with the spirits of the forest: tapping their energies to power your own magic, and defending your goblins from their menaces. They're not the only trouble, either: your camp may be menaced by various beasts, humans and monsters, even elves - especially if you've been raiding their settlements!
In Goblin Camp, you can unlock new advances through magic or technology - or both. Travel to the spirit world in search of the secrets of the old magic, or develop industrial machinery through engineering. Either way will open new possibilities to grow your settlement and remake the world in your image.

Your task is to guide your goblins on their way to greatness. The decisions you make, large or small, will have a real impact on your settlement and the broader game world.
As your camp grows, the game grows around it as well. Gameplay in Goblin Camp will scale up as your settlement gets bigger: you can stay involved in the little details if you like, but the interface will free you to concentrate on the big picture.
All in all, Goblin Camp delivers a rich settlement-building experience in a multi-faceted, living fantasy world. As you face the unique challenges of surviving the harsh boreal winters and carving a thriving settlement out of the primeval woods, your choices determine what kind of civilization will emerge in the frozen north.

About Developer

Korppi Games is a three person team, made up of Ilkka Halila, Michael Halila and Mikael Kailaanmäki.

Ilkka has been coding games since he was in primary school. He released the original ASCII Goblin Camp in 2010 and has worked professionally in the games industry since then. Highlights of his career are founding the mobile game studio Boomlagoon and working as the CTO of Seriously Digital Entertainment.

Michael is a historian, adult educator, and activist. He helped design the original Goblin Camp, and has been generally messing around with tabletop, board and computer games for almost his entire life. He’s worked as a journalist and a teacher, and spent some time as a PhD researcher, with several peer-reviewed publications in military history.

Mikael is a true digital art powerhouse. Started with Deluxe Paint III on Amiga 500 in the 90s. With over 15 years of experience working on advertisements, animation, and game art. Big fan of “thinking man’s games” and has ascended 4 times in Nethack. Bringing Goblin Camp to life and to you.