Arnold Bounty Hunter
Ramonak & Liroy
IdeaSpiritual heir Battletoads: adventures on an unknown planet with a variety of mechanics.
Game descriptionArnold Bounty Hunter - it is a fantastic adventure according to genres like Beat 'em up / Shoot' em up / Platformer, which was created as the spiritual heir of the iconic classic games of the era of the NES (Battletoads, Double Dragon). The heart of the project is diversity and complexity. Each level contains unique mechanics and is not similar to the previous levels.
The main characters of the game are Arnold and Miko, bounty hunters. They receive a contract to capture a very dangerous criminal, the leader of the Star Corsairs space pirate clan. But having begun the task, they fall into a trap, and crash on a little-studied planet LV-4.26 in the Zeta Grid cluster. To survive and complete the task, Arnold and Miko will have to endure many dangerous adventures.
- A variety of genres (hand-to-hand fighting, shooting, platforming, racing stages);
- A dynamic story in the style of a science fiction action movie (studying local life forms, the mystery of the disappearance of the Ancient civilization, confrontation with the Star Corsairs clan);
- A large number of different types of opponents and artificial intelligence, not allowing the player to relax;
- Many types of dangerous obstacles and tests (brittle ice, crumbling rocks, stalactites, lava, precipices, various mechanisms and much more);
- A well-developed campaign setting (secrets of the LV-4.26 planetoid and the lost civilization, descriptions of creatures, characters, objects and locations);
- Colorful visual style and a variety of design locations (sandy canyon, dark caves, green valley, cold mountains, the ruins of the ancient city, etc.);
- Local cooperative mode for playing 2 players together at one computer.
DeveloperOur team consists of two people and this is our first project. I have always dreamed of joining the creation of computer games, because they are a very important and dear part of my life. Time is passing quickly, 30 years have passed, and I said to myself "it's time to act."
I also decided that this path does not have to be taken alone, and infected my friend with these ideas. Now we will definitely bring the project to the end, and we will do our best to make it really worthy.