Project Introduction

You do not need to register for special locations in order to fight for the title of the best. You can sort things out right here and now!

•Real-time PVP battles anytime, anywhere directly on the multi-level map at any location (300+ players at each location).
•No-auto-battles - only hardcore and players' skills.
•Unique “karma” system (good/evil = PVP vs PK).
•Simple crafting.
•Easy to change the type of the hero - just grab a specific weapon.
•Complete conquest of locations
•No excessive player management.
•Focus on users' live interaction.

Other features:

•Olympiad system. Dungeons. Clan wars. World bosses and etc.

Everything we loved in Lineage II for PC now goes mobile!

We plan some more unique features to be developed.

Platform: IOS/Android/Mac, in future: from Xbox One / Win / PS4 and higher.

Segment: Hardcore

Monetization: F2P, Subscribe, battle pass

Genre: MMORPG

Setting: Fantastic medieval with magic and horrible monsters

World: Abyss (multi-level)

Engine: Unity

Art-style: Low-poly, Cartoon.

WOTALongGameDecriptionPitch(ENG)

About Developer

We are a distinctive international team aimed at creation of an advanced and top quality MMORPG with focus on real time interaction. We pursue very ambitious goals, do more with less people, yet satisfying the highest standards for development that only a few top-notch companies could do.

Our team consists of highly specialized professionals with extensive experience in developing online games. Due to the fact that each member of the team is a top professional, we are perfectly able to cooperate with each other and quickly complete assigned tasks. We distribute tasks in a quality manner and set realistic deadlines. We have a fully formed work plan with the distribution of the time that will be spent.

For now we have a team of 5 constant core members and 5-6 freelancers which do the works needed to be done upon request. We are flexible to widen core team as soon as it will be required for current tasks and stage of development.