Project Introduction

- Focus on exploration of the city. A lot of secrets, areas and paths that open over time
- Dynamic combat with directional blocking
- Weapons that are combined from different parts for varied play styles
- Affinity of the city: three elements, Blood, Glitch and Void rise in response to player's actions, consuming the city and changing its state, opening new areas, introducing new enemies and affecting NPC quest lines
- Player's character has an affinity as well, and the progression system is tied to it

About Developer

I am a solo developer from Saint Petersburg, Russia. Started working in video games over a decade ago. Working as a technical artist by day, making my own games by night.