Project Introduction
- Focus on exploration of the city. A lot of secrets, areas and paths that open over time- Dynamic combat with directional blocking
- Weapons that are combined from different parts for varied play styles
- Affinity of the city: three elements, Blood, Glitch and Void rise in response to player's actions, consuming the city and changing its state, opening new areas, introducing new enemies and affecting NPC quest lines
- Player's character has an affinity as well, and the progression system is tied to it