Project Introduction

The heroes of Undungeon are a group of immortal beings who found themselves in the center of the universal space-time anomaly called the Great Shift.

In order to avoid oblivion at the bottom of worlds and not to fall into the abyss after the plans of reality - the last immortals, despite internal disagreements, decide to unite their forces. They need to gather the corporeal mass of the old reality and incarnate a new, stable reality out of this matter, albeit with a smaller dimensionality.

To carry out their plan, the immortals need to unravel the technology of the ancients, which ensured the operation of the former multiverse. All of the remaining mass within the event horizon is stored in the Central Cores of reality, each of them has its own keeper, the god of the dimension to which the Core belongs. Each of the gods has its own vision of what the new reality should become and what place it should take in it. Not in all cases will it be possible to come to an agreement peacefully.

Features and mechanics:

• Cool, classic pixelart;
• Awesome, atmospheric sounddesign;
• Dynamic, modern combat with an infusion of unorthodox mechanics;
• Open world. On the global map, life goes on as usual - settlements come and go, traders grow rich and poor, bandits spawn from nowhere and get into gangs;
• Ability to improve the Hub - the base of immortals from where they travel to other dimensions. In the Hub you can place crafting equipment and create an ark of mortal beings to populate the new reality;
• Active abilities are determined by the character's equipment, and each ability has an enhanced version through holding a key;
• Node system - the ability to freely shape the parametric build of a character through the embedding of core nodes (runes) into the slots;
• System of organ upgrades - you can create and replace parts of the character, such as brain, stomach, heart, etc.
• NPC companions - you can hire sidekicks, who will follow you, fight, heal, pick up items;

About Developer

Our team consists of 13 people, all participants with different development experience from 1 to 15 years. The final line-up was formed in the summer of 2019. The main part of the team is based near Kyiv.

We conduct development in a super-adaptive manner, the game design team forms not development plans, but options for project development. The final choice of a particular feature or implementation occurs at the moment immediately before the start of work on its implementation.