Геймплей состоит из динамичных сражений, быстрого маневрирования по небольшим аренам и комбинирования нескольких боевых способностей. Игрок собирает свой билд из талантов, меняющих работу основных способностей персонажа, и пытается пройти как можно больше арен.

В игре сделан большой упор на разнообразие игрового процесса, за счёт большого количества интересных талантов и их мощных сочетаний.

Project Introduction

The core gameplay consists of dynamic battle encounters, fast maneuvering in small arenas and combining several combat abilities. The player creates his own build from talents that change the work of the player's basic abilities, and try to fight through as many arenas as possible.

The game places great emphasis on the variety of gameplay, due to the large number of interesting talents and their powerful combinations.

About Developer

Danil, Ilya and Kostya are three guys from St. Petersburg who met in the university.

Each of us already had a strong technical background and was engaged in creating games alone or as part of other teams. But as soon as our strong trio gathered, we realized that we were ready to create a project that was cooler than anything we had done before.