Project Introduction

The game takes place in a post-Soviet industrial city, in a seismically active zone.

There are more and more missing people over the past few years in the peninsula. According to local legends, they all could be the victims of abnormal earthquakes.

Two boys, the orphans, were raised by Kostya’s aunt, replacing their mother. But friends went their separate ways. Dmitry rose to the rank of captain, got into the investigation department and moved to the capital. Kostya became an engineer at a local plant, but he caused the deadly accident, so he was sent to prison.

Two weeks before the game action, an aunt was brutally murdered. Kostya returns to an empty apartment, Dmitry also goes to his hometown suspecting a former friend. An earthquake caught them off guard, so they find themselves locked in a huge empty house full of strange aggressive creatures.

You can choose each of the characters for playing to see the story from both sides. Characters have to work together to move forward and survive, also the player’s actions will affect whether the characters will become friends again or remain enemies.

About Developer

White Noise Team was formed while working on Alchemilla – project on Source engine, which was a puzzle-adventure horror game. The project was implemented on non-commercial basis.
The game was designed mainly for fans of Silent Hill game universe, it was not advertised and did not have advanced distribution mechanisms. However, Alchemilla was able to get popular among fans of horror and adventure games and it received positive feedback (average score is 8.6 out of 10).

The main achievement of the team is Alchemilla - the only completed serious project. The game was created mainly for an audience of fans of the Silent Hill universe, it was not advertised and had no distribution support. Nevertheless, Alchemilla appealed to fans of horror and adventure and received positive reviews (average 8.6 out of 10).

  • Total number of downloads of the game from the resource (about 45000, 15-30 per day)

  • Publications of the game on famous torrent trackers with about 5-10 thousand downloads from each.

  • Several Alchemilla walkthroughs by various well-known YouTubers (more than 10 billions views).