Project Introduction

Thief’s Shelter is a 3D Point & Click hybrid storytelling game.

Take up the role of Detective James as you try to uncover a mysterious criminal's hidden identity. Reveal deep and disturbing secrets, solve unique puzzles and bring the schemes of a dark Cult to light.

Timeline: England 1965-1980 Detective James, a man suffering from dementia, is moving in to a new area, in order to investigate a murder at Highburn Street.

The game explores the depths of dementia, James’ character and his past, as well as the cult Red Order and their connection with the protagonist's life.

Worth noted, the fact that the person behind the murder, is a wanted thief with a well known signature. The events will lead the protagonist to investigate a whole mansion alone.

This is not going to be a normal investigation nor a peaceful night for James, which will result in many hallucinations and big reveals for him.

FEATURES:

- Linear Story Driven Campaign. Our goal is to deliver an emotional journey that will be memorable to the players
- 3D Audio. One of the biggest reasons to wear headphones
- Volumetric Lighting. Spooky atmosphere with dynamic lighting, realistic reflections and shadows
- Inventory Management. Collect useful tools or items throughout your journey
- Visual Effects and paranormal events that add up more to the experience
- Horror Elements. It wouldn't be a dark story without the "Fear" factor

About Developer

There are two teams working on the game:

Geo Games are two developers from Greece, responsible for the game's development, main idea and game scenario.

Restless Corp is a team of two developers from Ukraine responsible for technical support of the game, management, porting the game to different platforms (including consoles), financing and marketing.