Project Introduction
- Post-apocalyptic space exploration built upon classic RPG fundaments
- Focus on role-playing (...sometimes to the funny extremes!)
- It's okay to fail (...because there are many ways around it)
- Non-linear by design - story, gameplay, and map
- Completely optional combat
- Inch wide, miles deep - intentionally short yet surprisingly deep and branching
- And...
...if there are 7 solutions to a problem, 8th will be kicking someone into space.
About Developer
Frontend by day, gamedev by night