Project Introduction

 

  • Post-apocalyptic space exploration built upon classic RPG fundaments

  • Focus on role-playing (...sometimes to the funny extremes!)

  • It's okay to fail (...because there are many ways around it)

  • Non-linear by design - story, gameplay, and map

  • Completely optional combat

  • Inch wide, miles deep - intentionally short yet surprisingly deep and branching

  • And...


...if there are 7 solutions to a problem, 8th will be kicking someone into space.


About Developer

Frontend by day, gamedev by night