Project Introduction

Turn-based battles.
More possible combinations than chess and GO combined.
Plan your orders and look you how the army executes them.
Increase your soldiers' levels and unlock new skills.
Anticipate your opponent's moves and get God of War!
Every battle is unique.

About Developer

We met in Minsk in 2019 and continue to make games as a coherent team!

Anton Katkov - Tech lead.
Diana Katkova - Level designer.
Nikita Gavrilchik - Senior C++ developer.
Dmitry Shchepetkov - Game designer / developer.