IRON GUARD VR

Xlab Digital

Main Idea

Sci-fi VR Tower Defense in which you have to destroy countless waves of robots using turrets and your personal engineering drone.

Main Description

IRON GUARD VR is a sci-fi tower defense game made in the spirit of classic RTS games. Lives of the surviving crew members are in your hands . Find out why the terraformer robots have rebelled and help evacuate your crew from an unknown planet, where survival is the new frontier.



FEATURES:

• A complete 360 degrees immersive gameplay.

• Different game modes and styles.

• Multiple upgradeable turrets, path blockers, mining harvesters.

• Possibility of non-linear equipment upgrade between missions.

• Arcade style shooting from an upgradeable drone using conventional or super weapons.

• A unique storyline revealed through cutscenes and dialogues.

• Amazing voice acting and music which adds to the gameplay in the true style of classic RTS games.

• Beautiful and stylized environments with mysterious atmosphere of an unknown planet, showcasing various biomes where battles ensue.



STORY:

The year is 2232 A.D and the crew of “Avalon” has crash landed on the planet Akris, while trying to investigate why the earlier drone ship carrying the AI terraformer bots lost contact. Fortunately, the planet is habitable because the terraformer ship and it’s AI bots had done their job to make “Akris” habitable and sustainable for life.
You are 1st officer Graves. It is up to you to protect the lives of the surviving crew. Defend all and secure resources from the onslaught of the out-of-control terraformer bots.

Use the engineering drone, erect defensive turrets, build various structures and collect resources. You need to survive at all costs to find out what caused the Terraformers to go rogue and not complete the terraformation.


About Developer

We are a small indie team who have worked on The Uncertain universe in the past. At the moment, IRON GUARD VR is being developed by 2 people. From time to time, several 2D-artists, 3D-artists and composers took part in the project. First of all, we make games for fun, so they always turn into long-term projects and don't selling too well :D But you can't order your heart)