GrazY

Project Introduction

Game elements


Plants


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Plants are the main and perhaps the only element of earning in the game. With their help, you can extract energy and convert it into materials for further use. There are many types of plants in the game, divided into two categories. Flowers and trees. The more expensive the plant, the more expensive it is to improve it. the longer it takes to improve and the more energy it will bring. Plants cannot exist without a pot.


The plant has several states. Each state has its own characteristic and peculiarity in relation to the flower.




  • Transition to a new stage (improvement).

  • Waiting for watering.

  • Waiting for energy collection.

  • The state of rest.

  • A state of increased efficiency.


Flowers




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Primary and base plant. It is the initial branch of development. At the beginning of the game, one daffodil is available, but when a certain level is reached, a new flower is unlocked. Any flower has 4 stages of development. Each stage has its own characteristics of energy production, cost and improvement time. Any flower that has reached stage 4 can be sold and receive in-game cash (the more expensive the flower is to plant, the more expensive it is). Any instance can be removed if it does not improve.


Kinds of flowers:




  • Narcissus

  • Viola

  • Peony

  • Tulip

  • Crocus

  • Periwinkle

  • Adonis

  • Rose

  • Dahlia

  • Hemp


Trees


At the development stage. No data available.


Pots


The pot is the most important element of the greenhouse, without which it is impossible to grow plants. Pots are a special part of the interface in the game. With their help, you can carry out the necessary manipulations with plants. When you click on the pot, a context menu appears below with all possible actions. Manipulations can be carried out both with a pot and with the plant itself. When a plant enters a new phase, the pot menu will be unavailable once the phase is complete.


Main features:




  • Plant (if the pot is empty)

  • Upgrade (if the plant is present and not in an upgrade state)
    remove flower

  • Sell ​​(if the flower has reached stage 4)

  • Change (gives the ability to change the pot)



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Pots, as well as plants, have a species difference. Their difference lies in my materials for their creation and buff. The more expensive the pot, the greater the buff.

Types of pots:




  • Clay

  • Mithril

  • Vegetable

  • clay vase

  • Lausrite


(List will grow)

Tables


Tables are an equally important element in the game. It is on the table that all the pots are located. At the start, one table is available to you, but in the process you can purchase a second one. There are 6 pots on each table. The table, unlike the pot, does not have any buffs, it only pleases your eye and complements the greenhouse.




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Tables are purchased for cash (it is also planned to add the use of materials) in the store and stored in the warehouse.


Types of tables




  • Broken wooden

  • Repaired wooden

  • Upgraded wooden

  • Glass

  • Marble

  • The list will grow


Fertilizers


Fertilizers are another important element. They serve to increase the efficiency of plants. Purchased with cash in the store. There are two types of fertilizer (at the moment)




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Nitrogen


Fertilizer used to accelerate the production of plant energy during the day. Can only be used on one flower.


Lime


A fertilizer that speeds up the improvement time of a plant within an hour. Can only be used on one flower.


Greenhouses


Location of all actions in the game. At the beginning of the game, you are given an old, broken greenhouse. In the process of development, you have to acquire more and more greenhouses, each of which is better than the previous one. The initial greenhouse does not provide any buffs and is just a shell of everything that happens.




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Game resources


All elements of the game are purchased for resources. There are two types of resources in the game




  • Materials

  • Money


Resources can be obtained / made depending on its type and variety.


Materials


Materials are the most needed resource in the game. Without it, almost no element can be made. Materials are expensive. The more expensive the material to make, the better it will be possible to make any object out of it.


Types of materials (currently)




  • Clay

  • Mithril

  • Lapis lazuli

  • Water

  • Energy

  • Wood


Materials can also be searched and recreated. Energy is the desired material. It is from it that all recreated materials are made. All recreated materials are created in the laboratory.


Money


Cash currency is an indirect resource used to create/buy some items.




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Money can be obtained after the sale of plants that have reached stage 4. For money you can buy fertilizer, tables and a greenhouse.



Interaction Menu


To obtain new elements and resources, there are so-called "interaction menus".


Main types of menu:




  • Shop

  • Flower shop

  • Laboratory

  • Warehouse

  • Upgrade Menu


Shop


Menu where pots, tables and fertilizers are purchased. To acquire the desired element, it is enough to have the necessary resources and the required level.



Plant shop


To plant a new plant, you must click on the desired pot, click on the "Plant" button and select the desired plant in the menu that opens.



Laboratory


Menu for creating recreated resources. It has two tabs: the creation of water and the creation of other types of resources.



Warehouse


A storage location for all available resources and items.



Upgrade Menu


A menu that shows all the information of the plant when it transitions (upgrade time, upgrade cost, stat change, visual change of the plant)



Level



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Level - the main indicator of the degree of your development. The higher the level, the more elements and resources are available to you. The level increases when the required amount of XP is reached. XP, in turn, is acquired at the end of the improvement of the plant for the next phase.


About Developer

.Amount Studio is a small team of mobile game developers. We make simple, uncommon, but interesting games. Our task is to achieve the most comfortable gameplay and immerse users in the whole atmosphere and setting of the game.