Project Introduction

Never enter unknown caves... She's inside... in a burning desire to torment you for an eternity. Take a fight or the daylight will fade for you forever... Although, this might be what you deserve...





The furious storm blurred everything around but the burning sands of the desert...
He threw a plaintive glance at the cart... Broken.


"Oh, you've noticed that cave!"
The last words which his ear would catch?
Could be.





Endless Boss Fight is an action-adventure third person game with elements of hack 'n' slash.
Will you dare snatch victory from the jaws of defeat? No one knows but Her.




She knew you would come.
She studied you, your weaknesses, your obsessions. And you?
You walked straight into her trap, like a toddler.
And now she'll do whatever to make the daylight fade for you forever. She has everything in the palm of her hand.
And you are not an exception.




Study your enemy, unravel their wills, interfere their moves.
Act faster: breath in the sweet air of victory and feel the bitter sting of defeat.



Astra will never let you go, she is just mocking you.




Astra's strength grows with each of your victories.
Take tactical moves and choose your next step wisely if you still hope to get out of her trap...

She is treacherous, deceitful and lying. She has many aces up her sleeve.
Be attentive: maybe it's not only about physical strength?




Face it, she is way cooler than you.
You never know where she will take you...
To the snow-covered mountains or to the burning netherworld...?

You never know what senses she will deprive you of...
Of vision? Or maybe of self-control?

She is playing with you. Will you dare win the game without rules of yours?

About Developer

Empty Die Studio is a team of four; however, just 3 of us have contributed to Endless Boss Fight.

Our first project - an interactive story Untale: King of Revinia - was launched November, 2020. All in all, it's been 2.5 years since we got into gamedev and all this time we have been funding the develompment ourselves. Our desire to implement our vision into the games we develop, and to bring our plots and mechanics to live was the starting point of the studio foundation.

Now we're finishing our second project Endless Boss fight and we've some ideas of what's going to be created next. We've already learned a lot from our two-year experience: some projects were canceled, some ideas were redeveloped. Also we've changed our mind concerning independent development, publishers and investors.

Empty Die Studio crew:
Denis Ziminsky - producer, scriptwriter, game designer
Alexandra Kovrigina - marketing specialist, translator/editor, designer
Artemiy Nazarenko - co-producer, developer, game designer
Daniil Nazarenko -developer