Project Introduction

Crowns and Pawns, a modern-day point and click adventure, inspired by classics such as Broken Sword, Still Life, Syberia and others. The game highlights the less explored history of Europe to the world of adventurers. Experience the legendary stories of the Grand Duchy of Lithuania, bring to light the villainous branch of the KGB, solve puzzles and follow hints to reveal the secrets of the King who was never crowned.

The story follows a girl from Chicago, Milda, who unexpectedly receives an inheritance from her grandfather – a house in Lithuania. She sets off to Europe, but upon arrival she is threatened by an unknown man, demanding that she gives up her inheritance. Determined and intrigued, she explores the run-down house, discovering old documents and clues dating back to the 15th century. Before long, Milda gets dragged into a dangerous search for a long-lost mysterious relic...

Key features:

  • A blend of history and myths set in a modern world, featuring real life locations all around Europe.

  • Crowns and Pawns is lead by the art director of the highly acclaimed fan-adventure Broken Sword 2.5.

  • Classic point-and-click puzzles that involve finding items hidden in beautiful environments, creatively combining the contents of your inventory, interesting dialogue choices, and more!

  • Beautiful hand painted art that comes to life with a touch of modern graphics features.

  • A world that reacts to your decisions.

  • Change the looks of the main character to solve puzzles (or for fun!).

  • Fully voiced dialogue.

  • Music written by the award winning composer Daniel Pharos (A New Beginning, Memoria, Blackguards).


About Developer

Tag of Joy is an award-winning, creativity-powered independent development studio focused on innovating games technologically, visually, and gameplay-wise. In 2014, the studio released Monster Buster, the first of its kind AR, location-based, treasure hunting, and monster collecting game for mobile. The studio has received multiple awards throughout the years and was a finalist at the Unity Awards in 2013 and 2015. Currently, the team is aiming to bring novel ideas to narrative games.