Project Introduction

A stone tower

You're woken up with no memory of your past by an elegant, enigmatic stranger called Ilar who tells you that a door to the abyss has opened up and threatens to consume you, unless you do exactly as Ilar says.

 

A magickal mystery


You're sucked into a vortex of forces beyond your reckoning - dark magick, bizarre artifacts, shadowy stalkers, and a past life you've shared with the stranger that they do everything to hide. Armed with the knowledge that you were a High Magus, and that a botched ritual of yours caused the disaster and your amnesia, you must summon your wits, courage, and force of will to rediscover the spell and undo your mistakes.

 

A treacherous path

Finding the tower's secrets, however, will not be easy, for they're locked tight within your research journal, written on scattered letters, and lying between the lines of Ilar's words.
On top of that, danger waits around every corner - spells that warp your mind and body, sinister creatures who lurk in the dark recesses, and a relationship with Ilar that borders on explosive at times - everything seems to conspire against you.

But all is not lost, for there are fleeting moments of reprieve - an achingly comforting, recovered memory, an unexpected visit from a loyal companion, a touching moment of connection with Ilar - lifelines and breadcrumbs pulling you inexorably toward an unsettling conclusion.

Can you piece together the scattered puzzle of your life? Can you save yourself and Ilar? Can you keep your mind in one piece until the end?

 

Features

  • A Visual Novel with almost 120k words that explores a world of ritual magick, ancient technology, and a culture that marries mystic traditions of the orient and occident.

  • Be lured into an occult world by artwork made to resemble alchemical manuscripts - intricately hand-drawn with pen and ink, then edited and animated digitally to bring to life.

  • Immerse yourself in the haunting soundtrack weaved from organic sounds, ceremonial instruments, ritual chanting, and glitch effects.

  • Choose who becomes your friend, enemy, or romantic interest.


About Developer

The game was inspired by our love for interactive narratives, tasteful visuals, haunting sounds, and just a genuinely good story that takes you on a journey. We wanted to make something original, intriguing, and takes a bit of puzzling out. A mystery that draws you in and won't let go.

In the course of the last few months we taught ourselves how to write, program, make music and manage a project. It had been a fun and exciting journey, and we're only getting started. There is so much more to the world of The Remainder that we want to tell, starting with the tale of Ilar and the high magus who lost their memory, or in other words, you.

This is our first game, we have no idea how it is going to end up, but we never doubt that we will make it happen.

We hope you'll play it, enjoy it, support it, and be part of our journey.

- Ze and Nim