Andrei Olaru

Project Introduction

TGaF seeks to offer a rogue-lite take on the turn-based tactical formula that seems fresh, fair and deep to genre fans, maximizing longevity and streamability through content diversity, a mystery-ridden mythological narrative and competitive appeal. Into-the-Breach meets Bloodbowl, Hades themed.

Turn Based Tactics
Each match teams of heroes battle for control over victory zones. It deviates from TBT genre tropes through:
- spatial movesets instead of ability toolbars or movement/attack ranges
- no RNG (deterministic but not complete information)
- most matches are zone control struggles, not deathmatch

CCG Squad Building
Players assemble a squad of 3 heroes out of their collected cards. Each of them is made out of a maximum of 4 cards:
- a hero’s soul
- a statue avatar
- a divine weapon
- a mythical rune
The final hero’s stats, moveset and abilities are a sum of the component cards’.

Rogue-lite Trials
Each run the player drafts and assembles a squad and competes in The Host’s Trials tournament against 11 AI teams. Each run contains:
- 4 Out-rounds
- Resource management: Impetus and gods’ Favor
- story choices offered by fickle gods
- special encounters (puzzles, boss-fights, horde defences etc.)
- Semifinals and a final

Multiplayer Enabled
Beyond its single-player core, TGaF maximizes streamability and genre-fans community-building by offering PvP:
- Against friends or strangers
- Draft or constructed
- Casual or ranked

Premise
Players are guildmasters, tasked to eternally lead heroes’ souls as they compete in the Trials of the Host.
Otherworldly, vain yet majestic gods from various pantheons favor and aid guildmasters as it suits their ego or machinations against each other or The Host.
Speculations abound on the identity of The Host, their motivation and the nature of their realm, but this mystery has yet to be solved.

Narrative Hooks:
- curiosity about its core mistery
- recognizable characters (famous gods from the Greek, Egyptian and Norse pantheon)
- introspective and community philosophical debate

About Developer

We've been making games at Critique Gaming since 2016. We're now a team of 11, stationed in Bucharest. From the get go we set out to make games that are more than just digital toys, that are pieces of media which explore meaningful facets of our modern reality.