Project Introduction

The game is set in a distant future where the humans never shifted away from steam and kinetic energy and have started conquering the stars. A strange Citadel seemingly suspended in time is discovered on the edge of the event Horizon of a Black Hole. A company looking to investigate and harvest the secret to its gravity defying nature anchors itself to the small rock and explorers enter the Citadel to uncover its many secrets.

The players, in a party of up to 4, in the many different playthroughs will try to dive deeper and deeper in the citadel and through tight cooperation and organization will need to triumph over the many different challenges that awaits them in this ever changing, ever stranger citadel.

Most modern Roguelikes are meant to be experienced alone. The few that allow for cooperation puts all players in the same role without real distinction between them. These make for some great games, but we believe there is also room for a more differentiating approach. We took elements from MMORPGs with their class system and the way they handle late game encounters by having Healer, Tanks and DPS and made a light version of this system. The player will be able to take any skills they want, but through passive abilities and the high difficulty of the game, we expect players to take on some roles on their own to tackle the difficult challenges that awaits them in the Citadel.

About Developer

Honest Demon is a new Montreal based independent video game company. We are a very small team of passionate gamers who want to make games that are fun and uplifting. The video game industry as evolved a lot in the last decade, but for some of us, not all the changes are positive. From endless microtransactions to recently NFTs, we are here to make games that are just simply fun to play. We believe that games are here as a means to escape reality and relax and we want to make the best escape we can.

"If it's not fun, why bother"
- Reggie Fils Aime

We also believe in the transparency between game makers and gamers. We make all our progress and timelines visible to the public and welcome feedback from the audience during development. We also plan, after our first title "The Last Citadel" releases to the public, to post the number of sales the game made. The objective is to build trust between our audience and ourselves, but also to inform and educate the younger audience, who might want to go into game development, on how games are made from start to finish.