Vincent Presseau

Project Introduction

Enter a fabulous world that pushes the boundary between animated film and video game. Using handcrafted elements of stop motion and puppet art techniques, Once a Tale reveals a real-time miniature world that seems physically tangible.
Once a Tale is a 3D narrative-driven single-player adventure and puzzle game.
In it, players will play Hansel and Gretel, one of the most famous duos in the world of fairytales. The game is an original reinterpretation of the story of the brothers Grimm and is all about exploration, puzzles, and storytelling. The experience puts emphasizis on curiosity, stealth, and puzzle solving rather than combat mechanics.
Each character has his own set of abilities but also complementary skills that will help them get through all the pitfalls of their quest.
Enchanted forests, wicked witches and puzzling puzzles will be just a few of the obstacles Hansel and Gretel will encounter on their journeys.

About Developer

2 Igloos is the result of a joint venture between Carcajou Games and Triple Boris. We decided to use the complementary strengths of both studios to create the best team needed to create this project.
Carcajou has initiated the project, developed the initial concept, core design as well as the art direction and creation of the handmade assets and its knowledge of photogrammetry.
Triple Boris had the means of providing the production team. It provided technical competences and design experience to develop the game on multiple platforms.

About Carcajou Games
Created in 2016 by a father of 4, Carcajou Games was born out of a strong wish to do things differently, to make games he could play with his children that put emphasis on exploration, discovery and less on violence and combat. Our mission is to create high quality games with a strong focus on fun and engaging narrative experiences that are as fun to play than they are to watch being played.

We are a team of diverse backgrounds, from AAA veterans to newly but hard working graduates all pushing in the same direction, to create long lasting games and experiences.


About Triple Boris
Triple Boris’ adventure started in 2014, and experienced a considerable growth in 2016. With its offices located in Varennes, the team now consists of over 50 employees. After having taken on key roles for industry giants such as EA and Ubisoft for over a decade, Simon Dansereau wanted to set up a smaller company, one where each employee would be included in the decision-making process and where collaboration would be encouraged. Triple Boris was born.

In 2016, Triple Boris joined the Quebec Guild of Independent Video Game Developers. That same year, several members of the team obtained their certification for Unity, a multiplatform game engine of widespread use in the video game industry. Then, in April 2016, the company received two prizes in the OSEntreprendre Challenge’s “Innovations in Technique and Technology” category.