Project Introduction

Inspired by 2D classics from the 1980s and ’90s such as Prince of Persia, Flashback, and Another World/Out of this World, and given life via a successful Kickstarter campaign, LUNARK is a retro-style sci-fi adventure that is expected to release on Nintendo Switch, PlayStation 4, PlayStation 5, the Xbox family of systems, Mac, and PC.

Set in a far future where Earth’s moon has been transformed into a vessel for humanity’s survival and a totalitarian regime reigns supreme, LUNARK puts players in control of Leo, a courier with unique abilities and a mysterious past. As he gets unwittingly caught up in the rebellion against LUNARK’s iron fist, Leo must run, jump, hang, climb, roll, and shoot his way out of one life-threatening situation after another as he navigates impressively animated pixel-art environments ranging from a dystopian megalopolis to eerie caves to an alien forest. Using your reflexes and your wits, you must overcome traps, solve puzzles, earn upgrades, and battle enemy droids, and when you aren’t fighting for survival, you’ll find yourself interacting with a cast of colorful characters who will put your allegiances to the test.

Key Features:
•Experience a modern 2D cinematic platformer, featuring precision gameplay and stunning animation
•Immerse yourself in a compelling sci-fi story of survival, revolution, and mystery
•Intuitive but versatile controls: Run, jump, hang, climb, roll, and shoot your way to freedom!
•Explore glorious pixel-art environments, including mysterious alien ruins, a flying penitentiary, a high-tech megalopolis, and an alien forest
•Solve puzzles, overcome traps, and interact with a variety of characters
•Discover hidden upgrades to expand your health and weapon capabilities

About Developer

My name's Johan Vinet, I'm a French Canadian developer from Montreal. Graphic designer, pixel-artist and musician at heart, I worked on several games in the Canadian indie scene before taking the leap and founding Canari Games in 2018. I ran a successful Kickstarter campaign that allowed me to work full time on my dream project LUNARK. I'm doing almost everything myself though I got some precious help programmation-wise here and there during the development. I was approached by the very nice people at Wayforward who will publish the game and help me bring it to a broader audience.