Project Introduction
Grid-M aims to be an exciting rhythm game that is accessible yet challenging. The gameplay features a mix between traditional lane gameplay and note tap gameplay. By limiting all the notes to a grid, we simplify the game while maintaining a high skill ceiling as grid movement and rotation gets more intense. It also aims to innovate and try new things within the rhythm game genre. A more diverse range of music, a more accessible and involved progression system, an adapted ranking system, and incentives to try new songs and game experiences. Play songs from various artists and music genres including hip hop, broken beat, DnB, electronic music as well as fan favorites like Hardcore and japanese electronic music!We are trying to make the self improvement gameplay loop a bit more enticing and dynamic. We always highlighting the next reasonable challenge, also inviting players to try the more obscure gameplay modifiers. We also have interesting gameplay plan such as boss battles and ghost attacks. Tailored Leaderboards to stay motivated! Ranking are abstracted such that you can see manageable goals rather than a top 10 with scores irrelevant to your skill levels. Spontaneous spotlights can highlight what to play next. Those spotlights can also be quests that are within reach: the extra push to just try to get it. Popping up like “Here comes a new challenger”: unprompted, but an opportunity that shouldn’t be missed!