Project Introduction

You start with a God standing on a temple at the center of the map. You build towers to protect the temple from the waves of enemies. With every wave you summon, the procedurally generated terrain gets revealed gradually. From time to time you will receive boon cards to enhance your build. You may also receive Curse cards if the enemy has corrupted your towers when they pass by. The unique terrain and the drawing of Boon-Curse cards leads to an addictive gameplay loop.

When the temple gets destroyed you will retain the Faith and Hope earned during the run. These are used to upgrade the build for the next run. The upgrade paths offer several options to build a better defense in the subsequent runs.

The game is still in development. The full game will feature more abilities and obstacles to fully realize the roguelike gameplay.

About Developer

Blue Math is an indie game studio consisting of the solo developer Jayesh Salvi. I've released several games over past 5 years, largely in the RTS/Tower Defense genre. Gods of Defense is my second TD title on Steam (after Dofense)