Project Introduction

This atmospheric puzzle-platformer from the developers of Peglin and Friday Night Bullet Arena offers one-button platforming with incredible depth: carefully manage your jumps and falls to avoid becoming scrambled!
Your adventure will have you escape from the factory, navigate the riverbed, climb the giant trees of the ancient forest, slip your way through the slimy cave and hunt for secret warp zones in each area in an attempt to find a new home for your fragile friend.

Classic platforming staples interact with the unforgiving fall damage in never-before-seen ways:
- Ramps that convert your falls into incredible speed boosts,
- Moving platforms that chase you
- Bubbles that can catch (or launch!) you, and
- Intense boss fights that will put your platforming and puzzle-solving skills to the test

About Developer

Red Nexus Games was originally started in the summer of 2015 by Dylan Gedig to release his local-multiplayer game The Shipwreck League. Starting a business while finishing a computer science degree proved to leave little time to actually work on the game, so Dylan teamed up with May Gardens to instead bring May's in-progress game, Friday Night Bullet Arena, to a commercial release.

Red Nexus released Friday Night Bullet Arena on Steam,, and Humble on September 30th, 2016, and released the game on Xbox One on January 18th, 2017. Friday Night Bullet Arena was a finalist for a Canadian Video Game Award and a SXSW Community Choice Award but unfortunately wasn't enough of a commercial success to continue working on indie games full time.

The Red Nexus Games team went their separate ways and continued to individually work on various prototypes on the side of full-time jobs until Peglin's unexpected Early Access success on Steam in April 2022 gave the studio another lease on life. Peglin sold over 400K copies in its first year in Early Access and has been the recipient of numerous awards even before reaching a 1.0 release.

Red Nexus Games has been strongly connected to the Canadian indie game scene from its beginnings at the University of Victoria. Dylan Gedig, the founder and CEO, was the president of the UVic gamedev club, and helped grow the club to what it is today. After graduating from UVic, Dylan continued to give back to the Canadian indie scene through various roles in IGDA, Global Game Jam, and Games for Our Future (