Cameron Wilson

Project Introduction

After a long-forgotten catastrophe shattered the Earth, you must travel the scattered remains and rekindle hope in this chill, puzzle city-builder.

Firekeep is all about making the most of your limited space. Each tile can support one building, and each building produces and requires different resources. Once a building has access to all the resources it needs, it upgrades into a new building that produces new, additional resources. The catch? Buildings can only send and receive resources to and from the tiles right next to them, so you'll have to plan carefully and create an efficient network!

About Developer

Firekeep is principally developed solo by Cameron Wilson - Cameron is a self-taught programmer and artist who got his start in games through the Hand Eye Society's Fund Futures program in 2017. Since then, he's been working full-time building CortexCollider Studios and Firekeep, and couldn't have gotten this far without the help and expertise of the Toronto indie community!