Project Introduction

FRENETIC HACK’N’SLASH ROGUE-LITE: Dive into intense battles with more than a dozen of weapons & skills! Master the perfect timing of your dodges and skills attacks to crush your enemies.

FORGE THE PERFECT BUILD: With a dozen of weapons & skills and over 60 relics & gems, forge your unique build out of hundreds of viable ones. Each run, create blazing combos to defeat Praxis’ hordes.

FIGHT HORDES OF CHALLENGING MONSTERS: With more than 20 unique monsters, action-packed battles await you. Beware of the Elite and Champions variation each more challenging with their new abilities and patterns.

INCUR THE WRATH OF THE BOSSES: Each world is guarded by a mini boss existing in 4 different forms and a final boss. Against them, try different builds, upgrade your Ember Tree and don’t fear death. Persistence will be key!

FIGHT SOLO OR IN CO-OP: Take on the challenges of Ember Knights solo or in online or local co-op up to four players. With your friends create the perfect synergy between your builds.

About Developer

We're Doom Turtle, a small indie developer from London, Ontario. We've been in the Canadian indie scene for almost 10 years while operating as Tiny Titan Studios where our focus was making mobile games. We had a ton of fun and learned a lot but decided to make the change to PC and console to better align with the types of games that we were playing. We felt like this change was worthy of a new name and Doom Turtle was born!

With the same passionate team, we're now working on our flagship title, Ember Knights. With the support of Ontario Creates, we were able to launch into Early Access on Steam earlier this year. Reception has been great and we continue to provide monthly updates while we work towards 1.0. Once there, we plan to bring the game to all the major consoles.

Having a long history of being supported by Ontario Creates on many of our projects, we've made a strong effort to give back as much as we can. Efforts include being an industry advisory member for Ontario Creates, a member of the board for Interactive Ontario, speaking at local colleges about game development and the industry, and founded the London gamedev group that continues to meet regularly.