Project Introduction
Your parents have finally decided that you are ready to leave and see the world, but first you must choose one of the three creatures they and your grandpa picked out for you!After that and a short introduction to the battle system, it’s up to you to explore the world and partake in whatever activity suits you. On your journey, you will meet others like you and as you grow, so will they, thanks to a robust scaling system.
Out in the world, you may find creatures wanting to test you, or trainers interested in a friendly battle. Trainers can bring a maximum of 5 creatures into battle at once and switch between them at any time.
Watch your creature instinctively battle using their unique Auto-Move, generating Energy as they become hyped up.
‣ Call out Moves you previously taught them at the cost of Energy for all sorts of powerful effects.
‣ Defeat Trainers and they may teach you new Moves for your creatures to use in battle.
‣ Defeat Bosses to grow as a Trainer, increasing all your current and future creatures’ levels at once. No “experience points” grind here.
‣ After defeating all the Bosses, you’ll be able to challenge World Class Trainers, for a chance at becoming the most accomplished trainer in the world!
Figure out the unique conditions needed to tame and evolve dozens of creatures and teach them moves you’ve found on your adventure. From specific combat actions, to hidden overworld puzzles, to full-fledged quests, the world is filled with secrets to uncover, in any order you like.
About Developer
The team behind this project is Allan and Myranda, who've been working on game projects together as a hobby ever since they met in 2013. This project started as a student project at the IVGD program at Dawson college in 2021. They met Jéremie then, who is responsible for the music and sound.Creature Collector emerged from the nostalgia and love for older creature collecting games and exploring the wilderness as kids. As a kid living in a rural area, Myranda used to spend her summers catching bugs, frogs, toads and studying them with her trusty encyclopedia. Learning their patterns, when and where they showed up in order to catch them is something she remembers fondly and is core to the design philosophy and the catching and evolving mechanic of the game. Alternatively, Allan is fond of competitive play, team building and nuzlocking and wants to make a game with organic difficulty and interesting strategy options.