Project Introduction

At the start of every game, players receive a randomized silly prompt (with "Descriptor Noun" format - ie: Spicy Grandma, Renegade Chicken, Supreme Banana, etc). They have to draw it within a short timeframe. Another player will then receive their drawing and have to try to caption their drawing as accurately as possible describing what they see. That caption is passed on to another player to draw, and so on, so forth, creating a telephone chain where the meaning will assuredly be distorted by misunderstanding. The final player then has to guess what the original meaning was from a set of options. The closer to the right answer, the more points everyone gets.

Longterm, we want to add in more types of drawing chains. One where all players get a short amount of time to contribute to a single drawing that a player then has to guess. Another where players have to replicate a drawing in increasingly short timeframes before another player tries to guess the original meaning.

We also would really like to add a game mode where one of the players is a Botcher trying to intentionally screw up the drawing chains and then players have to guess who it is in a form of a social deduction style game.

About Developer

We're a very small and dedicated team. Keely Brown and Mat Belanger have been working on the game for a few years now in their free time. Stephen Halsey is our sound engineer and did the music for the trailer for the game. Marek Ceglowski has been doing all of the rest of the soundtrack in the base game.

Our team is fairly active in the Toronto Game Dev scene, going out to a variety of different in-person events, as well as participating in Canadian/local game jams. Earlier this year we went out to Pocket Gamer Connects Toronto to make some connections and try to promote the game, participating in the Big Indie Pitch competition and coming in second place for it.

We would be really excited to be a part of the Indie Cup!