Project Introduction

We're aiming for a unique rogue lite experience that focuses on combat and provides a variety of build choices to maximize replay value.

Our systems are built to have a high scalability potential. Take for example our crafting system that can combine two rewards to create proc effects. Its potential increases exponentially with each reward item that we add to the game.

We're listening very closely to our community and most of our updates come from ideas suggested by our players. We highly encourage anyone who feels interested by Chaos Crown to share their ideas on our Discord Server!

About Developer

(Samuel Masson) I'm a young programmer passioned by medieval fantasy. I've always sought to make my own video games since college. Ever since my startup failed its initial projects, I decided to start again from scratch and reshape my vision the video game industry.

I learned that to truly make something great you need to seek feedback. You need a community with which you'll build a strong bond of respect and hopefully friendship. Its with this vision that I started Chaos Crown.

Nelsie Oozeer joined me once I had a demo to present to her. She's a talented 2D artist that helped me on my startup projects by making beautiful concept arts. On Chaos Crown she's planning and making UI elements. She's actively helping the project in many other ways such as streaming during events, sharing our project to other Discord Servers and by testing our current version.

By participating to our first Steam Feast and other Indie Steam events, we started to grow our Discord Community and to periodically gather feedback. We're currently sitting on a game in which players are mostly interested by its crafting system and array of champions to select from.