BitCutter Studios

Project Introduction

Balloonatics was built from the ground up for both VR and Non-VR players to battle it out in a fan powered basket held up by balloons while they collect and fire weapons at human and AI enemy players.

Players can collect a range of both useful and ridiculous weapons during battle - including a box of bees, bird blades, and a saw slinger. These together with character abilities will help you take down enemy balloons and send them parachuting down. There are also turbo crates, shield crates and health crates to keep your basket in good shape between battles.

Navigate your way through the wind canyon during a flash storm in low visibility, or take your chances dodging fire beams in the Sunrise Temple. Each map has dangers and strategies to discover.

Remember to test your skills in the solo challenges and compete on each challenge's leaderboard. Only the best are cut out to be Balloonatics!

About Developer

We are a small development team based in the Regina, Saskatchewan area. The two co-founders, Mike and Taylor have been developing games together for around 6 years and more recently, Gabe and Chris have joined part-time.

We also have released another VR title, “Groove Gunner” and are currently in the early development stages of a roguelike arcade game while getting Balloonatics ready for release.