Project Introduction

Dive into an exhilarating flight experience where players can harness the power of proximity boosts by skimming close to terrain. Master both primary and secondary weapons, refine aerial dexterity through rolls, and execute the iconic Immelmann maneuver with precision. Boosting adds an extra layer of strategy, allowing players to outpace and outmaneuver adversaries.

Whether against crafty AI or real-world competitors, choose from an array of game modes on various servers:

Free-For-All: Test your skills in an every-pilot-for-themselves showdown.
Team Deathmatch: Join forces and take down the opposing team in fierce aerial combat.
King of Aces: King of the hill style game where its every-pilot-for-themselves.
Team King of Aces: King of the hill style game where pilots work in two teams.
Capture the Flag: Engage in a high-flying tug-of-war as teams vie for control.
Conquest: Dominate the skies by capturing and holding strategic points.
Race: Race through checkpoints in a thrilling test of speed and agility.

Elevate your flying adventure and define your pilot's legacy in this aerial battlefield!

About Developer

From the age of 14, I was captivated by the art of programming. Those early days, filled with rudimentary experiments, ignited a passion that has carried me through the years. Four years ago, this passion took shape in the form of 'Bad Bunch.' It's been a labor of love, crafted during stolen moments of free time. Today, it stands as a testament to my journey from a young coder to a game developer driven by passion.