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Project Introduction

Aloft is a hybrid gaming experience. For those who want it, it offers a relaxing and peaceful survival experience focused on exploration, creativity and sharing. As a sandbox survival game, Aloft rewards aesthetic construction and creativity. It also offers a creative mode, a photo mode and an island editor, allowing players to create their own floating island, then share it with friends and the gaming community.

For players looking for an adventure, Aloft is full of challenges to overcome. The ecosystem is corrupted by a mutant fungus that drains life from the environment and contaminates the islands by clouds of spores. In the eye of the hurricane would be the solution to this corruption, but you’d have to get there first. The eye is surrounded by storm walls containing mutated creatures, high winds, lightning and deadly debris. Your island will have to be strong and fast to survive these danger zones.

Finally, Aloft allows you to do all of these things cooperatively with up to 8 players. They can move from game to game and build their base of operations without ever losing their progress. In fact, your island and inventory follow you everywhere! Thus prepared and well accompanied, it's only a matter of time before you brave the storm and clear the sky of the corrupting fungus.

About Developer

ASTROLABE Interactive Inc is a multidisciplinary game studio located in Montreal, Canada. The studio's expertise is expressed in the development of video games, board games and gamification services. Since its founding in 2018, the Astrolabe team has produced a multitude of projects across the board, both B2B and B2C, and combining the studio's own intellectual properties with commissions. Boasting a strong team of 10 artists, developers and experts, both junior and senior, Astrolabe is dedicated to its flagship project, Aloft. On the side, the team also organizes introduction events and tournaments for Gaslands, the miniature wargame Astrolabe translated from english to french and for Middle Earth Strategy Battle Game.

Assembled by a passion for games in all shapes and sizes and the desire to create great works of art, the leadership team is a mixed bag of experience and skills. The game director and CEO hails from architecture, large-scale LARPs events and board game design. The producer and HR director comes from music and cultural events organization, multimedia and recently completed a masters degree in communication studies, focusing on fake cards in the Magic: the Gathering trading card game. Their skills, as well as those from the rest of the extremely talented and diverse team, makes for a brewing cauldron of excellence, poised to create great games.

The CEO was at the seat of the Guild of videogames of Quebec board of administrators and though he left his position to other members of the community, he is still involved with the community of independent game developers in Quebec.